Beep! Mega Drive magazine
Mikolai Napieralski Mikolai Napieralski

Beep! Mega Drive magazine

For a brief period in the early 90s, Beep! Mega Drive was home to some of the best magazine cover art you’re likely to come across. A technicolour fever dream of jazz-era influences and abstraction.

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Sega Blue Skies
Mikolai Napieralski Mikolai Napieralski

Sega Blue Skies

All you really need to know is that the final version of the magazine comes with a series of Sega Blue Skies inspired postcards, which you can use to create your own front cover.

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Chris Bieniek interview. From VG&CE to Tips & Tricks
Mikolai Napieralski Mikolai Napieralski

Chris Bieniek interview. From VG&CE to Tips & Tricks

“I can tell you a funny story, though. This was when I really knew our days were numbered..."

A huge thank you to Chris Bieniek - former editor art VG&CE, VideoGames, and Tips & Tricks - for his time and generosity with this interview.

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Video Game ads
Mikolai Napieralski Mikolai Napieralski

Video Game ads

“That's something that's never brought up in discussions about old video-game magazines. Having a good ad salesperson directly impacted the appeal of your magazine at the newsstand.”

Chris Bieniek from VG&CE magazine on publishing video game magazines in the 90s…

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Blue slimes and zines
Mikolai Napieralski Mikolai Napieralski

Blue slimes and zines

Maybe my brain is broken, but I think of social media, content and publishing in JRPG terms. In other words, each activity has an associated number of experience points attributed to it. These add up, and in the process they level up this Forgotten Worlds shtick.

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Weekly Famitsu. One magazine to rule them all.
Mikolai Napieralski Mikolai Napieralski

Weekly Famitsu. One magazine to rule them all.

For kids growing up in the boondocks, Famitsu was a concept more than it was a physical magazine. It symbolised Japan and the sudden rush of technology that was barreling down the pipeline as the new millennium approached. 

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Every physical PS4 shmup reviewed  and rated
Mikolai Napieralski Mikolai Napieralski

Every physical PS4 shmup reviewed and rated

The PS4 is home to a huge number of shmups / shooters / STG titles. I decided to rate and review every physical shooter I owned for the system. Because reasons…

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A very short history of video game magazines…
Mikolai Napieralski Mikolai Napieralski

A very short history of video game magazines…

Forgotten Worlds issue 4 looks back at a bunch of classic video game magazines, including EGM, CVG, Mean Machines, Super Play, GamePro + more. Here's the abridged history, as told by the people who were there.

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PlayStation Aesthetic
Mikolai Napieralski Mikolai Napieralski

PlayStation Aesthetic

There’s a very specific 1990s PlayStation aesthetic that’s been lost to history. Let’s call it PlayStation Weird and figure out what happened.

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Quality Paper
Mikolai Napieralski Mikolai Napieralski

Quality Paper

The weight and quality of a magazine’s paper stock isn’t insignificant. It can impact both the look and feel of a publication, and the reading experience. Let’s take a closer look.

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Vaporwave and video games
Mikolai Napieralski Mikolai Napieralski

Vaporwave and video games

Vaporwave is our collective hallucination. An idealised version of Japan at a very specific moment in time. It’s the Far East filtered through old video games, anime, manga and magazines. 

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Cold war kids
Mikolai Napieralski Mikolai Napieralski

Cold war kids

The collaboration between the US government and the games industry has been referred to as the ‘military entertainment complex’, and when the Soviet Union disappeared so too did the funding…

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The Wil Overton (Super Play) interview
Mikolai Napieralski Mikolai Napieralski

The Wil Overton (Super Play) interview

“On the whole Super Play and N64 Magazine were left alone by the suits at Future so we did, pretty much, what we wanted.” Wil Overton talks about his time at Super Play magazine and Future Publishing.

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Steve Merrett. The Mean Machines Sega interview
Mikolai Napieralski Mikolai Napieralski

Steve Merrett. The Mean Machines Sega interview

Steve Merrett would go on to edit Mean Machines Sega for several years until its eventual closure in 1997. Which means he has a unique, inside view of Sega’s struggles, EMAP’s operations, and how it all came to a head in the pages of Mean Machines Sega.

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Neo Geo - Bigger, Badder, Better
Mikolai Napieralski Mikolai Napieralski

Neo Geo - Bigger, Badder, Better

“I am the Game Lord and one of my specialities is to say things that cause havoc, debates, and arguments...” A look back at the Neo Geo Bigger, Badder, Better supplement.

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Swords and (review) scales
Mikolai Napieralski Mikolai Napieralski

Swords and (review) scales

Guest contributor Darren Hupke looks back at the various reviews scores and scales magazines used back in the day, and drama that ensued.

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