• Julian 'Jaz' Rignal interview - CVG, Mean Machines +

    “People are far more sensitive these days, and I imagine the sort of rhetoric we got away with back then would be very poorly received today. In the 80s and 90s, people were far more tolerant to that sort of humour…”

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  • Dan 'Shoe' Hsu interview - Electronic Gaming Monthly

    “When I started writing for EGM, I remember I was one of the lower reviews for Turok on Nintendo 64, and I didn’t know this until years later, that Acclaim pulled advertising because of my review…”

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  • Richard 'Rich" Leadbetter interview - CVG, Mean Machines +

    “The working conditions were pretty disgusting, the office was a mess, there was no air conditioning, probably about a quarter of the people smoked in the office — and the games room was stiflingly hot in the summer. I was pretty surprised at how bad it was when I went to interview for the job…”

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  • Paul Glancey interview - CVG, MegaTech +

    “It was a nightmare. With no more than about two weeks before the print deadline, I managed to get an old computer and started writing features and reviews of every Mega Drive game we knew of. Then, with about a week to go, I was joined by an art director from a London creative agency.”

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  • Richard Monteiro interview - Paragon Publishing, Sega Pro and Raze

    Richard Monteiro started his career as a staff writer with Amstrad Action, eventually went freelance, and ultimately co-founded Paragon Publishing - which was responsible for magazines like Sega Pro, Play, Games (™) and a bunch of others.

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